![]() Expert knowledge/experience in Python and MEL is a bonus.Experience with a large scale facility pipeline.3 + years’ experience in software packages such as Houdini and/or Maya.3 + years’ proven pipeline TD experience on feature films, TV and/or animated feature.Experience on feature films, TV and/or animation feature.Maintaining a clean common facility pipeline (tools, automation, practices) across multiple shows at the same time WHAT YOU BRING:.Establish close partnership with Assets staff and other TD groups.Creating and updating technical documentation for Asset processes.Ensure all software development tasks are clearly articulated to the Software Development Manager and all software conforms to facility standards.Performance, visual, etc.) and provide input where required to maximise efficiency and quality Understand the processes of adjoining departments (eg.Liaise with the R&D team to ensure compliance with current internal best practices.Testing and validating new releases of pipeline tools both interactive (Maya/Houdini) and automated (Farm) within these Production tool and Farm environments.Responsible for creative problem solving in relation to complex pipelines and assets, user support, environment and character pipeline development, environment shot assembly and technical direction.Provide solutions to visual problems through existing tools or by leading development of new tools.Ensure that tools and procedures support the creative process.Assist the assets team with day to day issues and glitches and eventually escalating those issues through the right channels when they aren't immediately addressable.Understand the visual requirements for the film, and design procedures, techniques and tools that will enable these to be met. ![]() Working closely with the Asset teams (Modelling, Surfacing, and Rigging) and R&D teams, the Asset TD helps to ensure a standardised approach. The Assets TD is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. : Lighting and Compositing Artist at RUCKUS Studio - Brisbane Send your resume and reels (including a breakdown of what you contributed to each project) to with “I’m a lighter! ” as the subject. The role is full-time and in our Brisbane Studio. Step outside your comfort zone from time to time. Flexible work hours and arrangement - To discover new techniques and develop work that stands out. To learn and teach within a team of experienced artists. You may consider yourself a generalist and want to focus on Lighting and Comp. A high level of creative input on a project. To work as part of a team and also manage your own workload efficiently. Clearly and regularly communicating with creative leads and production management. Editing or creating shaders and look development in Realistic and Non Photorealistic worlds. Composite rendered cg elements and deliver final shots. Develop lighting setups that can be used across a sequence of shots. Light 3d scenes to establish mood and support storytelling. Basic knowledge of Render Farm management. Excellent time management skills and attention to detail. A constant drive to learn new tech and progress your craft. Experience working in TVC’s and Studio environments. A good understanding of compositing techniques. Substance and Cinema 4D would be a bonus. Experience using Maya & Redshift & After Effects. Understanding of design and animation fundamentals: colour theory, traditional lighting techniques, camera techniques, layout and composition. 4+ years of Lighting and Compositing experience. You’re someone who knows what Good is, and wants to try different ways of getting there with a team of like-minded people. Experience with Cinema 4d is a huge bonus. Creating high-quality work for multiple digital platforms and using Maya, Redshift, Substance Designer, After Effects for Compositing. You will have at least 4 years of Lighting and Compositing artist experience, preferably in a TVC-focused studio as part of a team. We are looking for a Mid level Lighting and Compositing artist to join our team of artists in our Fortitude Valley Studio. We direct, produce and collaborate to create top-shelf animation, motion graphics, VFX and digital content, focusing on craft with a purpose. We are a remote-friendly studio located in Portland, OR and work on Pacific Standard Time.Lighting and Compositing Artist at RUCKUS Studio - Brisbane RUCKUS Studio is a Brisbane based animation studio, founded for the sole purpose of creating captivating imagery. SuperGenius is looking for a 3D Character Animator with Mocap cleanup experience to join our animation team on a AAA title! Applicant must be familiar with MotionBuilder, Maya, and Unreal Engine.
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